Ian Harker
Demigeist Mood (Lighting) Controller
Demigeist is a game about possessing objects and scaring people. As an indicator for the level of fear the player is causing, a special lighting system was developed. Using a “mood controller”, interior and exterior lighting is controlled by events in the game, causing them to transition from a “calm” to a “scary” state. A way to easily modify the colors and test/monitor the intensity levels was necessary, so some GUI scripting was added for Unity.