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Be the Change: Be Our Texture Artist Intern

Texture Artist Intern
Internship

on 2023-10-18

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Be the Change: Be Our Texture Artist Intern

Internship
Internship

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Desiree Tan

Ubisoft's members

Desiree Tan

What we do

The five Guillemot brothers, who saw an opportunity in the growing software development business, founded Ubisoft in 1986 to create and distribute video games around the world. At Ubisoft, we create worlds for everyone. We are dedicated to enriching the lives of our players by developing high-quality games that resonate with all kinds of personalities, bring people together, and allow everyone to learn and grow while having fun. We’re a global team of enthusiastic experts committed to delivering memorable gaming experiences. At Ubisoft everyone is invited to combine their talent and imagination with cutting-edge tech to develop tomorrow’s entertainment.

Why we do

At its core, Ubisoft is defined by its people. We welcome talent of all backgrounds and from all over the world to create unforgettable games and bring to life ideas that would otherwise be impossible. Today, Ubisoft’s 45+ studios and more than 21,000 employees make up a diverse global team that helps us bring joy to all types of players from all over the globe. To grant our teams the freedom to create new experiences and bring their diverse perspectives to life, we remain committed to our independence as a game-maker and publisher. Ubisoft’s teams have fought – and won – to preserve this independence so we can chart our own future and uphold our values of creativity and embracing the unexpected. Our teams and stakeholders know that our freedom is paramount to our ongoing success.

How we do

To create a video game, Ubisoft's teams around the world work together to push the boundaries of what’s been done before and build an unforgettable experience for players. The journey from concept to launch requires collaboration, passion and commitment. We learn as we go, trying and failing and trying again before we get it right. That same creativity, growth mindset and dedication form the foundation of our approach to diversity and inclusion. To truly have an impact, we must leverage innovative ideas and diverse perspectives to continue building a company – and an industry – that is welcoming to all. Our vision of diversity and inclusion is multidimensional. That’s why we’ve designed a strategy centered around four pillars: colleagues, culture, content, and community.

As a new team member

Job Responsibilities • Follow a project’s artistic direction set by the Art Director/Lead when creating textures. • Adhere to specific texturing pipelines and adapt to constraints needed for texture creation. • Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling, textures, and object-based textures. • Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints. • Use good judgement and expertise to optimize the number of textures that are produced and their uses. Job Requirements • Good collaboration skills. • Exposure to school game projects. • Ability to adapt to changes and able to work efficiently within the agreed timeframe. • Previous internship experience in games would be a plus. • Able to commit for 6 months internship to long-term. Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world. Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun! Click "I'm interested!" to speak with our dedicated team.

What we do

The five Guillemot brothers, who saw an opportunity in the growing software development business, founded Ubisoft in 1986 to create and distribute video games around the world. At Ubisoft, we create worlds for everyone. We are dedicated to enriching the lives of our players by developing high-quality games that resonate with all kinds of personalities, bring people together, and allow everyone to learn and grow while having fun. We’re a global team of enthusiastic experts committed to delivering memorable gaming experiences. At Ubisoft everyone is invited to combine their talent and imagination with cutting-edge tech to develop tomorrow’s entertainment.

Why we do

At its core, Ubisoft is defined by its people. We welcome talent of all backgrounds and from all over the world to create unforgettable games and bring to life ideas that would otherwise be impossible. Today, Ubisoft’s 45+ studios and more than 21,000 employees make up a diverse global team that helps us bring joy to all types of players from all over the globe. To grant our teams the freedom to create new experiences and bring their diverse perspectives to life, we remain committed to our independence as a game-maker and publisher. Ubisoft’s teams have fought – and won – to preserve this independence so we can chart our own future and uphold our values of creativity and embracing the unexpected. Our teams and stakeholders know that our freedom is paramount to our ongoing success.

How we do

To create a video game, Ubisoft's teams around the world work together to push the boundaries of what’s been done before and build an unforgettable experience for players. The journey from concept to launch requires collaboration, passion and commitment. We learn as we go, trying and failing and trying again before we get it right. That same creativity, growth mindset and dedication form the foundation of our approach to diversity and inclusion. To truly have an impact, we must leverage innovative ideas and diverse perspectives to continue building a company – and an industry – that is welcoming to all. Our vision of diversity and inclusion is multidimensional. That’s why we’ve designed a strategy centered around four pillars: colleagues, culture, content, and community.

As a new team member

Job Responsibilities • Follow a project’s artistic direction set by the Art Director/Lead when creating textures. • Adhere to specific texturing pipelines and adapt to constraints needed for texture creation. • Produce all required textures needed (Normal map, spec, diffuse etc) for game production, which includes tiling, textures, and object-based textures. • Be proactive and work closely with modelers/lighting artists to adapt textures to their needs & constraints. • Use good judgement and expertise to optimize the number of textures that are produced and their uses. Job Requirements • Good collaboration skills. • Exposure to school game projects. • Ability to adapt to changes and able to work efficiently within the agreed timeframe. • Previous internship experience in games would be a plus. • Able to commit for 6 months internship to long-term. Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world. Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun! Click "I'm interested!" to speak with our dedicated team.
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