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X Factorie Digital Pte Ltd Ltd / Digital Designer
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I want to make people smile
A first person brawler game where you clear levels to achieve high scores. Role: Level Design · Rapid Prototyping · Environment Design · Character Design · User Interface Design · Producer · Project Management Level design for four levels. Designed objectives and scoping for all levels. Using doom builder to generate level files that can be imported to our custom engine. In charge of texturing and designating the visual style for the game. Designed the diegetic UI and some menus. Technologies used: Sludger Engine (Custom) · Unity · Doom Builder · Adobe Photoshop · 3D Studio Max
A 2D side scrolling story driven adventure game. Role: Environment Design · Character Design · User Interface Design Lead Environment, enemy design and animation for the entirety of the second level which also includes the cut scenes. Diegetic UI for the characters in the game. Technologies used: Dream Engine (Custom) · Unity · Adobe Photoshop · Spriter Pro
Guang Hui Chewさん
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