Dungeon Crawler Game
Designed and developed a dungeon crawler game, with a team of 3, in JavaScript, implementing advanced algorithms and data structures (link here) • Produced game engine from scratch including a game loop with update and render functions • Implemented frustum culling using a quad-tree data structure, to limit rendering and optimize performance and functionality • Designed self-updating objects and appropriate AI for character interaction including enemy vision and movement • Integrated sound effects and music into the game using HTML5